![]() Older EE+GS that does not incorporate system memory as found in SCPH-700xxĪSIC that incorporates the EE, GS, and system memory as found in SCPH-7900x and laterĬPU: 128-bit "Emotion Engine" clocked at 294.912 MHz (299 MHz on newer versions), 10.5 million transistors Graphics Synthesizer as found in SCPH-390xx The specifications of the PlayStation 2 console are as follows, with hardware revisions: The system reads media using a 12x maximum speed (Constant Angular Velocity) Yamaha or Samsung, in later hardware revisions, GD-ROM Drive. The hardware supports VQ texture compression at either asymptotically 2 bpp or even 1 bpp The Dreamcast has 16 MB 64-bit 100 MHz main RAM, 8 MB 4 × 16-bit 100 MHz video RAM and 2 MB 16-bit 66 MHz sound RAM. The system supports approximately 16.78 million colors (24-bit) color output and displays interlaced or progressive scan video at 640 × 480 video resolution.įor sound, the system features a Yamaha AICA Sound Processor with a 32-Bit ARM7 RISC CPU operating at 45 MHz, 64 channel PCM/ADPCM sampler (4:1 compression), XG MIDI support and 128 step DSP. Graphics hardware effects include gouraud shading, z-buffering, spatial anti-aliasing, per-pixel translucency sorting (also known as order independent translucency) and bump mapping. The graphics hardware is a PowerVR2 CLX2 chipset, capable of 7.0 million polygons/second peak performance and trilinear filtering. The system's processor is a 200 MHz SH-4 with an on-die 128-bit vector graphics engine, 360 MIPS and 1.4 GFLOPS (single precision), using the vector graphics engine. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |